The seven standard stacks

Standard role combinations for Neighborhood Nights serve staffing. One person, several roles per night, one role per time block. No stack ever joins the noon crew to the 9pm crew, so nobody works noon to 9:30. Example chips are real people from the current boards, most of them Mandarin (Aug 3).
Noon setup (12pm) Afternoon setup (2:30/3pm) Service (4pm) Post-service (9pm)
Four roles need heavy lifting, and campus leaders recruit them by hand. Hospitality setup, hospitality teardown, merch setup and merch teardown all carry a lifting ask on the requirements sheet. The two merch crews are 3 people each with men requested on every seat, so the app will never add anyone to them. A stack can only build outward from a merch name a leader already placed. Hospitality setup and teardown ask for 4 men out of 8, so stacks may fill those seats.

Those two hospitality crews add 256 spots across the 16 events, 8 at noon and 8 at 9pm every night. Stacks cannot close that on their own. There are only 101 hospitality service spots to build from, and one person cannot take both the noon crew and the 9pm crew, so at best stacks cover 101 of the 256. The rest is hand recruiting.
STACK 1

Experience Team + Nehemiah

The crew that builds the experience at noon serves with Nehemiah during the service. Only Jesup, Wildlight and College Park staff Nehemiah locally. Everywhere else a partner campus sends that crew, and the visiting team arrives at noon and IS the Experience Team.
Experience Team · 12pmNehemiah · 4pm
James Hall Exper. 12pNehemiah 4p + Bruce Rouse (WLD) Exper. 12pNehemiah 4p + Heather Pacetti (CHC) Exper. 12pNehemiah 4p +
Examples from Jesup (Sep 22) and College Park (Oct 17). All three hold Experience Team at noon today and have the 4pm block free.
STACK 2

Merch Setup + Welcome Team (openers)

Onsite at noon to build the merch store, on the doors at 4, released once service is underway. The 9pm strike belongs to Stack 7, so nobody works noon to 9:30. Merch setup is hand recruited, so this stack only adds the Welcome leg to someone a leader already placed on merch.
Merch Setup · 12pmWelcome Team · 4pm
Jack Smith (MAN) Merch 12pWelcome 4p + Clayton Rakestraw (MAN) Merch 12pWelcome 4p + Kendall Pirtle (ARL) Merch 12pWelcome 4p +
Mandarin, Aug 3. All three are on merch setup already; the stack adds the 4pm leg.
STACK 3

Hospitality Setup + Hospitality (the hospitality chain)

Same crew, same point of contact. Sets the food up at noon, stays to serve it at 4, goes home before teardown. This is the stack that puts a dent in the 128 noon hospitality spots.
Hospitality Setup · 12pmHospitality · 4pm
Alex Gonzalez (CEN) Hosp. Setup 12pHosp. 4p + Olga Aguilar (CEN) Hosp. Setup 12pHosp. 4p + Cynthia Klusmeyer (CEN) Hosp. Setup 12pHosp. 4p +
Mandarin, Aug 3. All three serve hospitality at 4 already; the stack adds the noon setup leg. Mandarin's noon hospitality crew is empty today, 0 of 8.
STACK 4

Lobby Setup + WC Respond Setup + Hospitality (the lobby chain)

Three light tasks in a row. Lobby and art at noon, respond time room at 3, food service at 4. Nothing on this chain asks anyone to carry weight, so it suits people who want a long day without the lifting.
Lobby Setup · 12pmWC Respond · 3pmHospitality · 4pm
Joey Corey (PVB) Lobby 12pWC 3pHosp. 4p + Nate Pristavec (STJ) Lobby 12pWC 3pHosp. 4p + Hunter Buben (STJ) Lobby 12pWC 3pHosp. 4p +
Mandarin, Aug 3. All three are on lobby setup already; the stack adds the 3pm and 4pm legs.
Wildlight: Lobby Setup · 2:30pmHospitality · 4pm
Wildlight runs two legs. Lobby setup there starts at 2:30 instead of noon, and Wildlight has no respond time setup at all, so the middle leg drops out.
STACK 5

WC Respond Setup + Merch Sales (the no-noon option)

For people who cannot leave work by noon but can be there by 3. Two roles, one afternoon. Wildlight has no respond time setup, so this one does not run there.
WC Respond · 3pmMerch Sales · 4pm
Sam Bates (FLE) WC 3pMerch Sales 4p + María Harness (SP) WC 3pMerch Sales 4p + Heather Bourne (FLE) WC 3pMerch Sales 4p +
Mandarin, Aug 3. Merch sales carries no lifting ask, so the app can fill it from a stack.
STACK 6

Hospitality + Hospitality Teardown (the closers)

Serves food from 4 and stays to strike hospitality at 9. About a six-hour evening, and the crew is already in the building when teardown starts. Same point of contact both legs, so nothing gets handed off.
Hospitality · 4pmHosp. Teardown · 9pm
Nick Rose (FLE) Hosp. 4pHosp. Tear 9p + Susan Bailey Hosp. 4pHosp. Tear 9p +
Mandarin, Aug 3. Stacks 3 and 6 compete for the same people. A hospitality server can take the noon crew or the 9pm crew, never both, so campus leaders pick which end they need covered.
STACK 7

Merch Sales + Merch Teardown (the merch twin)

Same table all night. Sells from 4, strikes the store at 9. Merch teardown is 3 people with men requested, so the app will never place anyone into it. A campus leader puts the teardown name in first, then the stack offers merch sales at 4.
Merch Sales · 4pmMerch Teardown · 9pm
No examples yet. Merch teardown is empty on all 16 boards, so there is nobody for this stack to build from until leaders recruit. At Wildlight merch sales starts at 2:30 instead of 4, and the pairing still works.

What the stacks are worth

Stack applied everywhereGap it closesImpact
1 · Experience + NehemiahNehemiah at the three local campuses~11 spots
2 · Merch Setup + Welcome (openers)Welcome Team~20 spots
3 · Hospitality chainHospitality Setup at noon~50 spots
4 · Lobby chainLobby Setup, WC Setup, Hospitality~60 spots
5 · No-noon optionWC Setup and Merch Sales~50 spots
6 · Hospitality closersThe 9pm hospitality teardown~50 spots
7 · Merch closersThe 9pm merch teardownafter recruiting

Each line is that stack run on its own. Run all of them together in this order and they close about 162 spots across 134 people, which is less than the column adds up to, because Stacks 3 and 6 pull from the same 101 hospitality spots at 4pm. Total need across the 16 events is 1,284 spots. Stacks do part of the work. Recruiting does the rest.

Numbers are directional, based on the July 26 board. Every stack is applied per person in the staffing tool's By-person view, is logged, and can be undone one role at a time. Time-block conflicts are impossible: the tool only offers roles in blocks a person has free, and it warns you if a night is starting to run long.